This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. This book introduces a methodology for thinking of our UIs as thoughtful hierarchies, discusses the qualities of effective pattern libraries, and showcases techniques to transform your team's design and development workflow. Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information ... Found insideA collection of scholars and teachers of history unpack how computing technologies are transforming the ways that we learn, communicate, and teach. This is a straight–talking, fun read for all creatives: Director or junior, at an agency or client–side, working in design, advertising, publishing, fashion or film. Found insideThis is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Design workflow hasn’t really changed, but best practices have. This book shows you how to adapt to the new paradigm and create sites for today’s web. This second edition of The Principles of Beautiful Web Design is the ideal book for people who can build websites, but are seeking the skills and knowledge to visually enhance their sites. Identifies the principles of good design, explains how many everyday appliances and machines fall short, and discusses design trends of the future Shares best practices of corporate blogging, including tricks of the trade, what works, and traps to avoid Walks you through preparing a corporate blog, establishing a strategy, promoting that blog, and measuring its success Reviews the ... Publisher Description Found insideIn Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. It's an ideal book for web designers and product designers (of all levels) and especially design teams. Paperback ISBN: 9780578540030 This is real talk about creating design systems and digital brand guidelines. Found insideIt took her years to find her way, but now she’s offering you the short-cut to success. This is the book she wishes she had on day one. Found inside – Page iDesign is a responsibility, but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices. Argues companies should create websites and applications for mobile devices first, and for desktops/laptop computers second, if at all. The ultimate guide to UX from the world’s most popular resource for web designers and developers Smashing Magazine is the world′s most popular resource for web designers and developers and with this book the authors provide the ideal ... A reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists. In this book, you will learn: - Ways to conduct research and gain insight into your clients’ situations - A process for establishing strategies and plans for your projects - How to develop a cohesive concept and visual direction for each ... This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. “This is the management book of the year. Clear, powerful and urgent, it's a must read for anyone who cares about where they work and how they work.” —Seth Godin, author of This is Marketing “This book is a breath of fresh air. About the Book Design for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same ... ' This book paves the path toward understanding the future of m-health technologies and services and also introducing the impact of mobility on existing e-health and commercial telemedical systems. Simplicity turns out to be more complex than we thought. In this book, Don Norman writes that the complexity of our technology must mirror the complexity and richness of our lives. It's not complexity that's the problem, it's bad design. This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components in practice, and teaches a process for documenting and maintaining components. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience. In this volume, the authors begin by defining usability, advocating and explaining the methods of usability engineering and reviewing many techniques for assessing and assuring usability throughout the development process. Found inside – Page iThis is your concise guide to the tested and proven general mechanisms for solving recurring user interface problems, so that you don't have to reinvent the wheel. You review the important features of C++ 14 Standard with timely discussions that ensure this edition equips you to succeed in your CS1 course and beyond. This book explains how educational research can inform the design of technology-enhanced learning environments. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. Found insideYou'll learn how to master text, links, graphics, and imagemaps; design a unique Web site that's fun to use; create animated graphics; make a visitor counter to see how many folks are dropping by your site; get advertisers for your Web site ... Exquisite depictions of romantically idealized landscapes from woodcut master's superb Fifty-three Stages on the Tokaido. Reproduced from the Collection of the Elvehjem Museum of Art. This book guides you through the process of defining a design language that can be understood across teams, while also establishing communication strategies for how to sell your system to key stakeholders and other contributors. From component definition, standards, objects and frameworks, to organizational development and support of the component-based life cycle, the book describes aspects of systems development using components and component development. Let Laura Kalbag guide you through the accessibility landscape: understand disability and impairment challenges; get a handle on important laws and guidelines; and learn how to plan for, evaluate, and test accessible design. Found insideCreative Strategy and the Business of Design fills that void and teaches left-brain business skills to right-brain creative thinkers. Inside, you'll learn about the business objectives and marketing decisions that drive your creative work. Found inside – Page xiicollaborative workflows (e.g., Google Docs, Figma, Trello, etc.) ... thereby adopting multi-version consistency control, conflict-free replicated data types, ... Both a primer on visual language and a visual dictionary of the fundamental aspects of graphic design, this text deals with every imaginable visual concept, making it an indispensable reference for beginners and seasoned visual thinkers ... More than any other human artifacts, buildings improve with time—if they're allowed to. How Buildings Learn shows how to work with time rather than against it. Gathers information about typeface selection, layouts, color correction, reproduction processes, lithography, offset and screen printing, binding, and design equipment This series [pushes] the boundaries of knowledge and [develops] new trends in approach and understanding. ENGLISH HISTORICAL REVIEW Found insideApps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. CSS Animations and Transitions for the Modern Web shows designers how to add movement to web pages over time using CSS3 style definitions. With this book, you'll learn the secrets of designing effective, user-friendly sites, fro This book, for experienced Web designers with some CSS experience, outlines how to do this successfully. 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